Rahe Boosting System
Contact sheet 2
The record
Multiplayer vehicle boosting system with leveling, contracts, and store
Rahe Boosting System
A full vehicle boosting and stealing system for your server. It ships with a hacking minigame, VIN scratching, contract transferring, a store with a limited stock option, boosting history, a leaderboard, an administration panel, and a user profile where players change their picture and name.
Everything here has been tested by hundreds of players before release. We run a roleplay server where scripts get pushed for weeks before they hit Tebex, so what you install is performance optimized and already proven with a real player base. Since the first version went live, players have completed over 128,000 boosting contracts, and the most active booster alone has finished over 1,500 of them.
Players stay on it because it isn't a click-the-keyboard job. You actively hunt for vehicles and deliver them, which keeps it tense even during off-peak hours when the server is quiet.
Boosting
Add yourself to the queue and you start receiving boosting contracts. Each contract points you at a search area where you have to find and steal a specific vehicle, then deliver it to the dealer. The area is big and deliberately tricky, so tracking down the right car can take a while. Deliver it and you earn money, crypto, and experience points.
High class boosting
Reach A or S class and the contracts change shape. These are no longer quiet deliveries. NPCs guard the car, you have to hack its security system, and police get live notifications of the vehicle's location until you strip out the GPS tracker. That pressure is why high-class jobs are built for two players: one driver, one hacker.
As you gain experience you unlock new vehicle classes. Early on you only handle the worst vehicles, then the steals get harder with locked doors and NPCs protecting the car. The leveling curve is what keeps players coming back to the server.
Store
Crypto from completed contracts is what you spend on new high-class contracts as you level up, and it also works at the store. You decide which items are purchasable, with an example shown in the preview video.
The store supports limited stock, so you set how many of each item are available per restart. You might sell only 2 harnesses per restart but 10 repair kits. Players pick up their orders at a spot you configure.
History
Every contract you complete is saved to the history tab. From there players see the detail on each boost they've finished: time, reward, vehicle, class, and more.
Leaderboard and user profile
The leaderboard tab lets players measure themselves against everyone else. It shows other users with their pictures and names, their completed contract count, experience points, and when they were last active. In the user profile tab, players set their own name and profile picture to stand out.
Administration panel
Small on paper, genuinely useful in practice. You can generate contracts for the whole server during an event or whenever boosting needs livening up, hand contracts to specific players at a class you choose, and load a player's data to award crypto or experience points. It's handy for testing the script, or for rewarding popular players while you promote the server. No more editing the database by hand, all of it happens in game.
Resmon (idle / active)
0.01ms
Dependencies
- oxmysql
- ox_lib
Basic scripting knowledge is recommended. The resource works out of the box, but a little integration goes a long way toward using the full system.
This resource is fully open source and not escrow.
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