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Optimized Anticheat FiveM

esxqbcoreqbox

The record

Lightweight server-side anticheat that blocks exploits without bloating performance

Optimized Anticheat for FiveM

A lightweight server-side anticheat that shuts down the exploits players actually use, without eating your resmon budget. This is a refactored version of the anticheat the developer ran on their own server for over 5 years, so it has been tested in a live environment rather than a demo.

Every detection runs on the server. There is no client-side script for cheaters to dump, patch, or spoof, and it works with any framework since none of the logic depends on ESX, QBCore, or Qbox.

What it blocks

  • Super punch: cancels overpowered melee attacks used to one-hit players.
  • Entity spam: stops mass-spawning of vehicles, objects, and peds, with custom limits per model and entity type.
  • Blocked events: ships with a preloaded list of server events to reject, catching tricks like fake job payments before they pay out.
  • Restricted models: auto-cancels or bans attempts to spawn props, vehicles, or peds from a curated list of 841 blocked models.
  • Weapon events: blocks players using natives to give or strip weapons from others.

Ban system

Bans are stored in your database and track players across multiple identifiers, including tokens. When a banned cheater rejoins, their ban updates dynamically instead of slipping through. You can keep the built-in ban system or wire the anticheat into one you already run.

Configuration

Set the response per violation. Bans, logs, or a custom action are all yours to assign, so a first offense can log while a hard exploit swings the hammer.

Commands

  • /gs_ban [playerId]: ban a player by server ID, with an optional reason.
  • /gs_refreshbans: reload all bans from the database after manual edits.
  • /gs_removeban [banId]: unban a player by ban ID.
  • /gs_blockentities [playerId]: temporarily stop a player from spawning entities.
  • /gs_unblockentities [playerId]: restore a player's ability to spawn entities.
  • /gs_entitycleanup [playerId]: clear entities a player recently spawned.

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