JG Advanced Garages v3: Impound & Job Garages
Contact sheet 2
The record
From a public lot to a police compound, each parked car stays in one system.
Where a car goes when it is not being driven
Every vehicle in a city ends up somewhere: a public lot, a house, a police compound, a faction motor pool. JG Advanced Garages v3 handles all of those in one resource for QBCore, Qbox and ESX Legacy, so a car that was impounded on Tuesday and parked at a house on Wednesday is tracked by the same system both times.
Below, the script is split by who uses it.
For players
Garages can be used through a menu or physically, by walking into an optional interior, looking over the collection and driving one car out. Sitting in a parked vehicle brings up a stats HUD showing details such as fuel and damage.
From the menu, players see thumbnail previews and impound status, rename vehicles, search their collection and transfer a vehicle to a friend. Public garages are not limited to cars: boat and air garages can be created for every garage type, each with its own impound.
For police and impound staff
Impound locations are configured one by one and restricted by job. A whitelisted member impounds a vehicle and sets:
- a reason,
- a retrieval cost,
- whether the owner may retrieve it themselves,
- how long the owner must wait before collecting it.
For jobs and gangs
Job-locked garages come in three shapes: storage for members' personal vehicles, shared job vehicles kept in the database, or a simple spawner that creates a fresh vehicle on demand. An optional menu lets members pick liveries, extras and performance modifications. Gang garages are supported out of the box on QBCore and Qbox.
For house owners and one-off cases
Housing script integrations attach garages to player houses and other private spots. When a player or a small group needs a garage that no housing script covers, the in-game private garage manager creates, edits or deletes one on the spot, and it syncs to players straight away.
For the people running the server
- Locations: create as many garages as you want, then decide whether a vehicle can be taken from any garage, only from where it was last parked, or moved between garages by transfer.
- Abuse protection: vehicle duplication protection, spawn pileup protection and logging.
- Scale: the creator reports testing on servers with 300+ active players at low resource usage.
- Commands:
/vreturn,/vplate,/dvdb, and/admincarfor adding vehicles to a garage on older ESX versions. - Setup: the JG Configurator sets options through a UI instead of editing code, and dozens of integrations with scripts from well-known creators are included.
Framework support
| Framework | Personal, public, job and private garages | Gang garages out of the box |
|---|---|---|
| QBCore | Yes | Yes |
| Qbox | Yes | Yes |
| ESX Legacy | Yes | Not listed |
No reviews on file
Nobody has reviewed this listing yet. If you bought it, yours goes below and is published once it clears moderation.
Write a review
Reviews are moderated before appearing. Purchased the product? Your review gets a VERIFIED badge automatically.
Filed alongside
Other entries in the same part of the catalogue.
-
Custom Shops Pro
Define the shops players use to buy supplies throughout your roleplay city.
FREE
-
QBCore Framework V6
Use the V6 collection of QBCore resources as the starting point for a new city.
$110.00
-
Pickle’s Dealership | Player Owned Dealerships
Manage showroom stock and handle sales using a pinkslip-based dealership workflow.
$15.00
-
FREE In-game Ticket Manager
Give players a support-ticket route they can use without leaving the game.
FREE
-
NEWRahe Speakers System
Position event audio in the world so the sound follows the location of a speaker.
$20.00
-
FREE MDT for Police: Records, Warrants and Fines
Run a name, open a warrant and write the fine from one police terminal.
FREE