Rahe Speakers System
Contact sheet 2
The record
Position event audio in the world so the sound follows the location of a speaker.
Rahe Speakers System
A location-based music system that hands players real in-game speakers instead of crackling mics and third-party apps. Carry a speaker with you, attach it to a vehicle (now with the speaker visually mounted), queue tracks, browse music history, and set up permanent or public speakers with configurable logging.
On top of that you get spatial audio, the ability to create different speaker types in-game, and a built-in speaker shop for quick customization. The system now runs on fewer dependencies, lets you reposition permanent speakers with the gizmo system, organize speaker groups, and apply audio filters to shape your sound environment.
What separates this from other music scripts is the depth of functionality. Every Rahe script is tested by hundreds of players on their roleplay server for weeks before it reaches Tebex, so it ships high-quality and performance optimized. This speaker system became part of players' daily activity, with tens of thousands of unique songs played.
It fits house parties, beach festivals, weddings, car meets, and similar events, setting the mood with ambient music where players used to rely on microphones or outside apps. It adapts to any framework through the provided API or runs standalone, with extensive configuration and the option to fold in anything missing in a future update.
Features
1. Spatial audio
Spatial audio mirrors how sound behaves in the real world, so players hear the music differently depending on where they stand relative to the speakers. Standing close, far away, or behind the speaker each sounds different, adding depth to events like house parties or car meets.
2. Configurability
Add new speaker models straight from the config. Each model carries its own max range, filters, volume settings, and more. A basic boombox can cover a short range while a large club speaker fills a much bigger area, and it stays easy to tune to your needs.
3. Music on the move
Carry speakers wherever you go with the audio attached to your character, or mount one on a vehicle. Hide the speaker or use the gizmo system to display it on the car, so the music follows the vehicle instead of your character.
4. Speaker groups
Connect and synchronize different speakers. For concerts or festivals, place bass-heavy speakers near the stage and balanced speakers around the area for clarity. For car meets and cruises, sync speakers across multiple vehicles so everyone hears the same track at the same time, no matter the distance. Grouping by location, type, or preference keeps large events perfectly in sync.
5. Filters
Apply filters to each speaker to fine-tune the output. Lowpass, highshelf, bandpass, and many more give you precise control, whether you want deep bass at a concert or sharper treble for clear vocals, so every beat lands the way you intended.
Resmon (idle / active)
0.00ms / 0.02-0.04ms
Dependencies
- oxmysql
- ox_lib
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