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Hunting by Pickles

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Contact sheet 2

The record

Take game from a hunting area through skinning, processing and an NPC sale.

Hunting by Pickles

A full hunting loop for your server: track animals in set zones, drop them for hides and meat, then sell what you carve at NPC buyers. Animals are synced, so a whole group sees the same deer in the same spot. Ships with Deer, Mountain Lion, Rabbits, and Boars, and you can add your own.

How it plays

  • Hunting zones: spawn set animals with configurable chances per zone.
  • Hunting horn: shows the nearest animals on the radar for a set time period.
  • Carry the kill: place downed animals on your vehicle trunk.
  • Skinning: work animals for hides at chance-based quality.
  • Processing: break animals down into meat at chance-based quality.
  • NPC sales: sell hides and meat at NPC locations.

Interaction options

  • Non-target: press E and a menu.
  • Target: ox_target, qb-target, qtarget, with more addable.

Supported frameworks

  • ESX 1.1+ and Legacy
  • QBCore
  • Others (you must modify the bridge)

Requirements

  • ox_lib

Installation

  1. Rename the folder to pickle_hunting.
  2. Open the _INSTALL folder.
  3. Add the items and images.
  4. Restart the server.

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