Hunting by Pickles
Contact sheet 2
The record
Take game from a hunting area through skinning, processing and an NPC sale.
Hunting by Pickles
A full hunting loop for your server: track animals in set zones, drop them for hides and meat, then sell what you carve at NPC buyers. Animals are synced, so a whole group sees the same deer in the same spot. Ships with Deer, Mountain Lion, Rabbits, and Boars, and you can add your own.
How it plays
- Hunting zones: spawn set animals with configurable chances per zone.
- Hunting horn: shows the nearest animals on the radar for a set time period.
- Carry the kill: place downed animals on your vehicle trunk.
- Skinning: work animals for hides at chance-based quality.
- Processing: break animals down into meat at chance-based quality.
- NPC sales: sell hides and meat at NPC locations.
Interaction options
- Non-target: press E and a menu.
- Target: ox_target, qb-target, qtarget, with more addable.
Supported frameworks
- ESX 1.1+ and Legacy
- QBCore
- Others (you must modify the bridge)
Requirements
- ox_lib
Installation
- Rename the folder to
pickle_hunting. - Open the
_INSTALLfolder. - Add the items and images.
- Restart the server.
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