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Official Tebex FiveM scripts for QBCore, ESX and Qbox Delivered by email

Realistic Offroad Physics

By KuzQuality esxqbcoreqbox NEW

Contact sheet 2

The record

Standalone offroad physics that punish wrong-vehicle terrain choices

Realistic Offroad Physics

Realistic offroad physics - This FiveM script brings the world of offroading to your FiveM server. No longer will players be able to drive any car on any terrain. Cars will sink into mud, sand, dirt, or any soft materials in general; making it much more difficult to traverse difficult terrains with vehicles not meant for that. Each material has its own parameters such as: depth, softness and traction.

Depth: Determines how deep vehicles can sink into a surface. The deeper they sink, the harder it is to drive, potentially causing vehicles to get stuck in materials like mud or wet sand.

Softness: Affects how quickly vehicles sink. Harder surfaces like gravel slow sinking, while soft surfaces like wet sand or mud cause rapid sinking.

Traction: Defines grip on the surface. Low traction reduces acceleration, braking, and turning, leading to skidding on materials like gravel or rocks.

What to expect

  • Surface depth
  • Vehicles will visually sink into the surface
  • Loss of traction on slippery surfaces
  • Highly realistic handling for each vehicle type and class
  • Seamless and optimized synchronization for each player
  • Insanely configurable
  • Super low resource usage
  • Fully standalone (no dependencies)

Off-road performance calculation factors

  • Suspension height
  • Wheel size
  • Driven wheels (AWD or not)
  • Weight
  • Wheel count
  • Weather
  • Vehicle class
  • Off-road tires

To conclude,

This script will absolutely overhaul the entire driving dynamic on your server. Players will need to think twice before choosing to go off-road. Cars not made for off-roading have a high likely hood of getting stuck if the player is inexperienced in off-road driving. Needless to say, with this script, you'll be able to ditch the "No GTA/Offroad driving" server rule. Now only real off-road vehicles will be able to handle the most difficult obstacles.

Realistic offroad physics does not modify the vehicle runtime handling meta, making it compatible with basically all resources.

Compatibility

  • STANDALONE
  • ESX
  • QBCORE
  • QBOX
  • VRP

 This resource will work flawlessly on all servers. Including ESXQBCoreQBoxVRP as well as servers running no frameworks at all

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