Synced Pacific Bank Vault Heist
Contact sheet 2
What it does
Published by the creator on this listing.
01Hobo spawns randomly around Pacific Bank with guard intel
02Vault code found on employee computer screens
03Tripping a laser locks the final door
04Synced thermite, vault and lootbox drill effects
05Dynamic hobo and guard reactions with voice lines
06Heist state syncs for players joining mid-robbery
07Server-sided loot based on weapon tier used
08Police-job players can stop and reset the heist
The record
Trip a laser in the vault and burn extra thermite
Pacific Bank Heist
A full run on the Pacific Bank, from working the hobo outside for information to drilling the lootboxes inside the vault. Every action and state is synced between clients, so a player who connects during an active heist sees it exactly as everyone else does.
Working out the vault code
- A hobo, randomly placed around the Pacific Bank, has important information about the on-duty guard.
- Interact with the on-duty guard to obtain information about the employees and the vault.
- The correct vault code can be found by interacting with computer screens from employees.
- The hobo and the guard react dynamically to how you interact with them, with voice lines behind it for a more immersive experience.
Getting through the doors
- Interactive and configurable mini-games can be completed before opening a door.
- Synchronized particles and sound effects when using thermite, opening the vault and drilling lootboxes.
- A changing laser pattern in the vault introduces an extra obstacle for robbers.
- Walking through the laser locks the final door, requiring more thermite to open it.
Config, sync and performance
- All actions and states are synced between clients, also when a player connects during an active heist.
- Many configurable options, like required items, interact locations, animations and obtained loot (see Client config below).
- Accessible bridge code, to modify important parts of the script to your own liking, is included in the encrypted version (see Bridge Functions below).
- Loot is configurable in a server-sided config and based on the weapon tier used during the heist.
- The configuration can be adapted to integrate custom map-edits.
- Players with the police-job can stop and reset the heist.
- Optimized to only run code if a player is nearby, and secure against event injections.
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