Synced Pacific Bank Vault Heist
Contact sheet 2
What it does
Published by the creator on this listing.
01Hobo spawns randomly around Pacific Bank with guard intel
02Vault code found on employee computer screens
03Tripping a laser locks the final door
04Synced thermite, vault and lootbox drill effects
05Dynamic hobo and guard reactions with voice lines
06Heist state syncs for players joining mid-robbery
07Server-sided loot based on weapon tier used
08Police-job players can stop and reset the heist
The record
Trip a laser in the vault and burn extra thermite
This FiveM Pacific Bank heist follows a clue sequence from an informant and guard information to employee computers and the vault code. The robbery includes configurable minigames, thermite, drilled lootboxes and moving laser obstacles, with synchronised state for players joining an active heist.
Build a bank job around gathering information and opening the route
This Pacific Bank heist starts outside the vault. Players find a randomly positioned informant near the bank, obtain information about the on-duty guard and follow the leads towards employee computers that reveal the required code. The informant and guard react to the interaction with voiced responses.
Make the entry sequence part of the session
Configurable minigames stand between the crew and certain doors. Thermite use, the opening vault and drilled lootboxes have synchronised particles and audio. Inside the vault, a changing laser pattern adds another obstacle: crossing it locks the final door and requires additional thermite.
Actions and heist state are synchronised across clients, including for a player joining during an active run. Police-job players can stop and reset the scenario.
Configure the risk and return for your city
Set required items, interaction positions, animations and loot in the available configuration. The loot setup is server-side and can depend on the weapon tier used during the heist. The resource also supports adapting the positions for custom map edits.
The encrypted edition includes accessible bridge code for integration changes. Review that bridge and the supplied requirements before connecting your framework, items and police response.
For a practical test, run the complete clue sequence with a crew, join another player mid-heist, trigger the laser penalty and finish with a police reset. Verify that everyone sees the same state and that the configured payout fits your economy.
Frequently asked questions
How do players find the Pacific Bank vault code?
Players locate a randomly positioned informant near the bank, obtain information about the on-duty guard and follow the leads to employee computers that reveal the code. The informant and guard have voiced responses.
What happens if a player crosses the vault lasers?
Crossing the changing laser pattern locks the final door and requires additional thermite. Include this penalty in a crew test so players and staff can verify the resulting heist state.
Does the heist synchronise for late joiners?
The listing describes synchronised actions and heist state across clients, including a player joining an active run. Police-job players can stop and reset the scenario.
Can I configure loot or adapt the heist to a custom map?
Required items, interaction positions, animations and loot are configurable. Loot is configured server-side and can depend on weapon tier. Positions can be adapted for custom map edits, and the encrypted edition includes accessible bridge code for integration changes.
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