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Advanced Crafting

esxqbcoreqbox NEW

Contact sheet 2

The record

Comprehensive crafting backbone for ESX, QBCore, and Qbox servers.

Advanced Crafting

A crafting backbone built to sit under your whole economy, not a single bench you drop on the map. Static and placeable workbenches with full database persistence, branching tech trees with optional shared progression, blueprints with durability saved as item metadata, shared crafting queues where players take turns, and a crafting stash that can sync across players or stay personal. Every feature is exposed in the config.

Compatibility

Fully compatible and auto-detected:

  • ESX
  • QBCore
  • QBox

Drop it in and it reads your setup. No framework flag to flip.

Supported Inventories

Auto-detected. Run whatever you already have:

  • ox_inventory
  • qb-inventory
  • ps-inventory
  • lj-inventory
  • esx_inventory (esx_addoninventory)
  • codem-inventory
  • origen_inventory
  • jaksam_inventory
  • qs-inventory
  • qs-inventory-pro
  • tgiann-inventory

Adding more is easy. Ping the dev and he'll help.

Performance

  • 0.00ms idle
  • 0.00ms with the UI open
  • Up to 0.01ms during active crafting operations

Server side uses intelligent caching to minimise database load and keep tracking responsive.

Workbenches & Placement

Static workbenches sit at fixed config locations, each with its own recipe pool, its own tech tree pool, and optional map blips. Good for public crafting spots.

Placeable workbenches let players buy and deploy portable benches anywhere:

  • Unique prop model per workbench type
  • Custom recipe tables and tech trees
  • Gizmo and raycast placement
  • Database persistence that survives server restarts

Permission system: placed benches are owner controlled by default. Owners grant and revoke access and manage everything from a dedicated tab, with access lists stored in the database. You can also disable permissions entirely and let any player use any placed bench.

Job & Gang Restrictions

Lock any static workbench to specific jobs, specific gangs, or a minimum grade. Players without the required job, gang, or rank cannot interact with it. Restrictions can also be edited on the fly from the admin menu.

Tech Trees

Unlock recipes through branching progression:

  • Earn tech points by crafting
  • Multiple skill branches with prerequisite based progression
  • A unique tree per workbench type
  • Optional shared unlock mode, where one player unlocking a node opens it for every user of that bench

Leveling & XP

Every craft grants XP. Set crafting levels, recipe level requirements, progression based unlocks, and per-workbench specialisation, or switch on shared global leveling.

Blueprint System

Gate rare recipes behind blueprints:

  • Recipes only appear when a blueprint is attached
  • Bench-type restrictions
  • Durability support with ox_inventory, tracked in item metadata
  • Legacy random-destruction option

An included Node.js blueprint image creator generates blueprint-style inventory art. It auto-detects your inventory system, overlays existing item images, and handles batch processing, custom sizing, colour tinting, and multiple templates.

Crafting Queue

Queue multiple crafts and process them in order, with real-time progress tracking and material refunds on cancellation. Optional UI lock and radius movement restriction, plus a shared queue mode with per-player ownership tracking.

Crafting Stash

A crafting-focused inventory interface wrapped around your real inventory:

  • Real-time updates and drag-and-drop materials
  • Recipe ingredient filtering, item search, and weight management
  • Shared or personal stash modes
  • Database persistence that survives server restarts

Inspired by ProdigyRP.

Metadata Support

Configure any item with any metadata field: durability, quality, grade, or custom values. Craft multiple variants of the same item, for example a weed item with og_kush metadata alongside one with skywalker_og. All manageable through the admin menu.

Admin Panel

A full real-time admin interface via /craftadmin:

  • Player management: view players, edit XP, levels, tech points, and unlocked nodes, plus bulk resets
  • Queue management: live monitoring, force complete, cancel with refund, remove without refund
  • Station management: view static, player-placed, and admin-created benches, teleport to them, edit or delete
  • Placement tools: in-game placement mode with scroll-wheel and arrow-key rotation, Shift for 1° adjustments
  • Recipe management: full CRUD for ingredients, tools, craft times, level requirements, XP rewards, tech points, failure chances, blueprints, costs, images, and output amounts
  • Tech tree editor: a visual node canvas with zoom and pan, SVG prerequisite connections, and full node editing

Everything persists and syncs in real time through net events. No restart required.

Shop System

Configure NPC vendors to sell portable workbenches and raw crafting materials, with custom pricing and cash or bank payments so players can stock up before heading out to craft.

Logging

Built-in logging for Discord (formatted embeds), Fivemerr, FiveManage, Grafana, and Loki. A separate logs.lua sets destinations and picks exactly which actions get recorded.

Translations

Full locales system. German (de) and English (en) are included, and adding a new language takes only a few minutes.

Dependencies

Framework (choose one):

  • qb-core
  • qbx_core
  • es_extended

Targeting (choose one):

  • qb-target
  • q-target
  • ox_target

Libraries:

  • ox_lib

This is only the beginning. More features are already built in, with future updates adding more.

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