FREE Advanced Crafting: Tech Trees and Workbenches
Contact sheet 2
The record
Players unlock recipes branch by branch at benches they can place, share and protect.
How progression plays out
A new player crafts basic items at a public bench, earning XP and tech points with every craft. Points unlock nodes on that bench's tech tree, which open new recipes. Rare recipes only appear once the right blueprint is attached, and blueprints can wear out. Eventually the player buys a portable bench, places it at their own base and decides who else may use it.
It is free, and both the framework and the inventory are detected automatically.
Benches
- Static benches at fixed locations, each with its own recipes, tech tree and optional blip; lockable to jobs, gangs or a minimum grade
- Placeable benches bought from NPC vendors, each type with its own prop, recipes and tree; placed with gizmo or raycast and saved across restarts
- Access control where owners grant and revoke access from a tab, or switch permissions off entirely
Progression
- Tech points from crafting, with branching, prerequisite-based skill trees per bench type
- Optional shared unlocks, where one player's unlock opens the node for all users of that bench
- Crafting levels and recipe level requirements, per-bench specialisation or shared global levelling
- Blueprints restricted by bench type, with durability in item metadata on ox_inventory, or a random-destruction option
- A Node.js blueprint image creator that builds blueprint-style item art from your existing images
Crafting in practice
- Queues with live progress and material refunds on cancel; optional UI lock, movement radius and shared queues
- A crafting stash over your real inventory, shared or personal, with search, filters and weight
- Any metadata on crafted items, such as durability, quality or strain variants
- Interface inspired by ProdigyRP
Admin panel at /craftadmin
Edit player XP, levels, tech points and unlocks; watch and manage queues; view, teleport to, edit or delete benches; place benches in game; edit recipes in full; and design tech trees on a visual node canvas. Changes sync in real time without a restart.
Compatibility and performance
| Item | Details |
|---|---|
| Frameworks | qb-core, qbx_core or es_extended, auto-detected |
| Inventories | ox_inventory, qb-inventory, ps-inventory, lj-inventory, esx_inventory, codem-inventory, origen_inventory, jaksam_inventory, qs-inventory, qs-inventory-pro, tgiann-inventory |
| Targets | qb-target, q-target or ox_target |
| Library | ox_lib |
| Logging | Discord, Fivemerr, FiveManage, Grafana, Loki via logs.lua |
| Languages | German and English, with a locale system for more |
| Resource use | 0.00ms idle and with UI open, up to 0.01ms while crafting |
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