Lets Cook Plus: Appliance Cooking and Crafting
Contact sheet 2
The record
Walk up to the grill, the microwave or the still, and the recipe screen opens right there.
A backyard barbecue
A player buys ribs, chicken and corn from a store, carries them home and targets the barbecue grill. A custom interface opens at the grill, the food is cooked, and what comes out is a prop the character can actually hold and eat. A toaster oven makes a grilled cheese toastie; the microwave heats something up in a hurry. Coffee makers, food processors, juicers, stoves, pots, pans and griddles work the same way, and more target appliances can be added in config.lua.
Ingredients come from a store set up in qb-shops. Useable printers and music speakers are included as extras for roleplay.
The legal side and the risky side
| | Kitchen | Still and workbench |
|---|---|---|
| What is made | Food, drinks, items, drugs | Moonshine; weapons, attachments and ammo (Plus) |
| Minigame | Optional on every craft | Optional on every craft |
| If the minigame fails | — | Moonshine: the still explodes. Weapons and ammo: the craft bench is lost |
| Police attention | None | Alerts for moonshining and weapons manufacturing |
Eating and drinking what you made gives consumable rewards, which feed into weapon, attachment and ammo crafting.
Making it your own
New foods, drinks, weapons and ammo can be added with basic Lua knowledge, and the script is largely open for customisation. It supports qb-target, ox_target and qtarget.
Dependencies
- ox_lib
- xmmx_bridge (included), which connects it to your framework, inventory and target system
- xmmx_keysgame (optional, included)
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