DRC Drugs V2
Contact sheet 2
The record
Configure ten in-game drug types around target interactions and staged progression.
DRC Drugs V2
A full drug operation built entirely on the target system. Every action, planting, harvesting, processing, selling, runs through qtarget or qb-target, backed by custom animations and cutscenes instead of static progress bars. The whole thing ships open source across 9000+ lines, so you can bend any part of it to your server.
The 10 drugs
Ten drugs come preconfigured out of the box:
- Coke
- Meth
- Weed
- Heroin
- Crack
- Magic Mushrooms
- Peyote
- LSD
- Ecstasy
- Xanax
Each has its own consumption effects, and processing runs through a memory game minigame so the payout is earned, not automatic.
Selling and dealers
Four dealer shop locations are set up in the config, and players get help locating the active dealer instead of wandering the map. The selling loop is its own custom system rather than a reskinned generic handler.
What's included
- 10 preconfigured drugs with a progression system
- Advanced animations and cutscenes on target interactions
- Secured server events to block the usual duping and exploits
- Drug consuming with effects
- 50+ items and high quality icons
- 4 dealer shop locations plus dealer locating
- Unique drug selling loop
Dependencies
- Framework: ESX, qb-core or Standalone
- Target: qtarget or qb-target
- ox_lib
- Memorygame
Good to know
- 9000+ lines, fully open source
- Configurable through the config file
- Easy to set up and easy to change to your liking
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