FREE DRC House Robbery
Contact sheet 2
The record
NoPixel-inspired house robberies with synced props and lasers
DRC House Robbery
A NoPixel-inspired house robbery loop for your city. Players locate a house, break in, deal with the alarm and lasers, then work through the interior grabbing loot and carrying it out on foot. Everything is synced between players, so a crew can run the same job together and see each other's props, cracked safes and cleared rooms.
Open source, 5000+ lines, and configurable through the config so you can tune it to how your server plays.
How a robbery runs
- Locate the house: use the locating system to find your next target across multiple locations
- Get inside: lockpick the door, then defeat the alarm with a laptop hacking minigame
- See the lasers: throw powder to reveal the laser grid before you trip it
- Crack the safe: safe cracking on pd-safe for the big score
- Search the place: search props and stashes for loot pulled from a pool of 29 items, each with its own icon
- Carry it out: prop carrying and a duffle bag to haul what you take
- Sell it on: buying and selling built in to move the goods
Features
- 29 items with icons
- Prop carrying and a duffle bag
- Safe cracking and place searching
- Laser system with powder to reveal the beams
- Alarm system, alarm sound and dispatch
- Laptop hacking and lockpicking to break in
- Mission system with buying and selling
- 3 preconfigured house interiors across multiple locations
- Target or TextUI interaction options
- Fully synced between players
Dependencies
- Frameworks: ESX, QB
- Target: qtarget / qb-target / ox_target
- Input: ox_lib / qb-input
- Context: ox_lib / qb-menu
- ox_lib
- pd-safe
- mka-lasers
- lockpick
- howdy-hackminigame
- xsound (with emulator for interact sound) or interactsound
- IPL (for example bob74_ipl)
More Information
- 5000+ lines
- Open source
- Configurable through config
- Easy to change to your liking
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