Pickle's Police Job with In-Game Department Creator
Contact sheet 2
What it does
Published by the creator on this listing.
01Create, edit, and run departments entirely in-game
02Departments share one framework job or each uses its own
03Roster terminal handles ranks, members, and certifications
04Certs like Rifle Certified gate armory and garage access
05Evidence Camera scans bullets, blood, and vehicles
06BAC, GSR, fingerprint, and blood tests output saved reports
07Reconstruct Scene mode outlines case evidence in the world
08Case editor embeds images, video, and text
The record
Build whole police departments in-game, no framework jobs to register
The First Police Job You Build From Inside the Game
Add departments, manage them, and run them live. There are no framework jobs to register and no compatibility wiring between separate scripts.
Every department can share one framework job, or each can use a different one. The resource pulls its own department data either way, so you can run all of them as "police" in QB or ESX and let the script handle grades and duty status.
Create Departments In-Game
- Add, edit, and remove locations for Armories, Garages, Computer Terminals, Front Desks, and Lockers.
- Set each department's logo, title, and leader (Chief of Police).
- The Chief can lock Armories and Garages behind permissions or ranks, like Rifle Certified or Air Certified.
Front Desk
- Apply for a department.
- Clock on and off duty (currently only at the front desk).
- View your own recent duty logs.
Computer Terminal: Roster
- Add, manage, and remove ranks, members, and permissions.
- Permissions assign officer certs like Rifle Certified or Air Certified, and they feed straight into armory and garage access.
- Organize ranks however you want. The only framework tie is a grade number from 0 to 4, editable per framework job in config.lua.
- No custom job per department, and clocking off sets you to unemployed automatically.
Computer Terminal: Cases & Files
- Add, edit, and remove cases and their evidence.
- Import evidence reports collected out in the world.
- Write summaries in a modern editor with embedded images, video, and text.
Evidence
- Collect evidence with the Evidence Camera. Scan bullets, blood, and vehicles, take photos, and everything saves into a report you can import into the Computer Terminal.
- BAC, GSR, Fingerprint, and Blood testing each output their own evidence report, so you can prove a suspect's BAC was at a given level later without clipping software.
- Print a case and enable Reconstruct Scene mode. The whole case's evidence is outlined in the world for you to piece together.
Police Tools
Grappler, Stab Sticks, Object Placer, NVG / Thermal Goggles, Snakecams, and Shields.
Requirements
- ESX (1.1+), QBox, or QB. The bridge is open, so you can create or edit the framework integration.
- Ox Lib (required, works anywhere).
- Optional for Evidence: any metadata-supported inventory such as ox_inventory or qb-inventory.
Credits
- NukePUG for helping create the stab-stick prop and grappler rope.
- RogueThunder for creating and giving permission to use their grappler model.
- Envi Scripts for the envi-addictions exports that add police job support.
Installation
Follow the steps in the docs. Setup is quick.
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