FiveM Pet System
Contact sheet 7
The record
Let characters raise companions through training, breeding and accessory choices.
FiveM Pet System, listed as Electus Pets, adds trainable companions for QBCore and ESX servers. Features include following, sniffing, guarding, breeding and horse riding. It is identified as the same asset as kr_pets, so existing owners should check their access before buying again.
Give a character a companion with ongoing care and training
Electus Pets combines animal commands with progression, equipment and daily tasks. The stated frameworks are QBCore and ESX. The resource is the same asset as kr_pets, so existing owners should check their access before purchasing it again.
Choose how the animal accompanies its owner
Press Z by default to view nearby pets and issue commands through the interaction wheel. Available actions include following, moving to a point, attacking and sniffing. A following animal can accompany the owner into a vehicle; a move command can direct it there separately.
Other interactions include leashing, carrying, dog emotes and greeting pets owned by another player. Horse riding is supported. Check the supplied model downloads for the animals you intend to use, including any horse or donkey additions.
Spend training points on a purpose
Each level provides one skill point. The six skills affect distinct behaviour:
| Training choice | What it changes |
| --- | --- |
| Bravery | Likelihood of fleeing an attack |
| Speed | Running pace |
| Health | Available health |
| Toughness | Rate of hunger and thirst loss |
| Sniffing | Chance of locating a searched item |
| Obedience | Following and riding behaviour |
Unlockable abilities add health recovery from eating, vehicle-trunk searches, tyre attacks, additional daily tasks and area guarding. An optional defensive attack responds when a non-friendly ped harms the owner. Friendship settings can identify individual players or whole jobs, and job restrictions can limit sniffing or attacking.
Manage more than the command wheel
Daily tasks award XP. Injured pets have veterinary recovery, breeding can be configured, and an accessory bag supplies a PIN-protected inventory. Animals also have world interactions for relieving themselves.
The listing describes compatibility with more than 400 accessories, interface themes, pet houses and an event for adding and naming a pet model. Default shop types cover ordinary pets, exotic animals and farm animals, alongside a police pet shop. Review the actual model and accessory requirements when choosing which options to enable.
Test the intended companion on your server through feeding, commands, travel and the relevant inventory actions. For a police or guard role, also verify friendly-player settings and rank or job access before allowing the ability in public sessions.
Frequently asked questions
Is Electus Pets the same resource as kr_pets?
Yes. This product record identifies Electus Pets as the same asset as kr_pets. Check your existing entitlement before purchasing it again.
Does the pet system work on ESX and QBCore?
Both ESX and QBCore are listed. Review the supplied setup and the model, accessory and inventory requirements for the animals you want to use.
Can pets be used as police dogs?
The listed features include sniffing, unlockable vehicle-trunk searches and a police pet shop. Job restrictions can limit sniffing or attacking, while friendship settings identify friendly players or jobs. Configure those permissions and test the intended police role.
How does pet training work?
Each level gives one skill point. The six skills are bravery, speed, health, toughness, sniffing and obedience. Daily tasks award XP, and unlockable abilities include guarding and additional daily tasks.
Does the system include breeding and horse riding?
Breeding can be configured and horse riding is supported. Check the supplied model downloads and requirements for the horse or other animal you intend to enable.
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