Jobs Creator: Tool for FiveM Server Admins
Contact sheet 2
The record
Build, edit, and run unlimited custom jobs in minutes.
Jobs Creator
One admin tool that replaces the pile of separate job scripts most servers run. Build a job, set its ranks, place its markers, and wire up its actions from an in-game menu, then edit or delete any of it later without touching the database by hand. Installation is drag and drop: extract to resources and add ensure jobs_creator to your server.cfg.
Manage jobs from one menu
- Create jobs: get new roles running in minutes
- Edit existing jobs: make changes live, no restart shuffle
- Delete jobs: roles come out clean, no lingering data
- Whitelist jobs: ready for integration with external scripts
- Auto unemployed: deleting a job moves its players to
unemployedso nobody ends up stuck on a job that no longer exists - ID Sync: change a job ID and it updates player data to match, so grades and access stay correct
Ranks
Build the hierarchy each job needs. Create new ranks, edit the ones you have, and remove outdated ones without rebuilding the job from scratch.
Job actions and interactions
Give on-duty players a set of tools tied to their role:
- Handcuffing, robbing and searching, healing and reviving
- Billing players
- Lockpicking, cleaning, repairing, impounding and checking the owner of vehicles
- Checking a player's identity, plus checking, giving and removing driving and weapons licenses (jsfour-idcard integration included)
- Object spawner for cones, barriers, or anything else you want to place
Markers
Markers are the interaction points players walk up to. Every job gets as many as you need.
- Create, rename, delete and set exact coordinates for each marker
- Gate access by minimum grade or a specific grade, or make a marker public with no job requirement
- Infinite markers per job
- Show them as 3D text or colored markers, or hook them to a targeting script
- Works with ox_target and qb-target
- Add NPCs, objects and custom map blips
- Item-input markers pull straight from your server's item list
Marker types
Each marker can be one of many types, so a single system covers most of what a job does:
- Stash: deposit and retrieve items
- Armory: store and pull weapons while keeping bullets, skins and components
- Safe: hold money or black money, or manage any account
- Garage (temporary): spawn temporary vehicles with no saved upgrades
- Garage (buyable): buy and store vehicles with upgrades preserved
- Garage (owned): pull personal vehicles from the
owned_vehiclestable - Boss: manage money, employees and wages
- Wardrobe: load previously saved outfits
- Job Outfit: apply predefined outfits set in the marker, like work attire
- Shop: sell items with editable IDs and prices
- Crafting table: craft items defined in the marker settings
- Teleport point: fast travel between markers, vehicles included
- Market: sell admin-defined items for clean or dirty money
- Harvest: gather items with set probabilities and optional tool usage
- Process: turn player items into processed items
- Weapon Upgrader: add components and apply weapon skins
- Duty: go off duty to hide every marker for a while
- Job Shop: one job owns the shop, its members sell and everyone else buys
Statistics
Read your economy off the same menu. Track job popularity, watch economic balance, and see how players are spread across ranks.
Nexus
Share jobs across servers and import jobs other people have built, so you are not starting every role from a blank page.
Supported languages
English, Italian, German, Greek, Bosnian, Portuguese, Spanish, French, Slovak, Danish, Czech and Polish. Adding another language is simple.
Installation
- Download the Jobs Creator script
- Extract it to
resources - Add
ensure jobs_creatorto yourserver.cfg
Requirements (QBCore version)
- qb-core
- qb-clothing or illenium-appearance (swap in any you prefer)
- qb-weapons
- qb-banking (swap in any you prefer)
- onesync
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