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Vehicle Hacking | Watch Dogs 2 in FiveM

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Contact sheet 2

The record

Watch Dogs-style vehicle hacking for ESX, QBCore, and Qbox

Vehicle Hacking, Watch Dogs 2 Style for FiveM

Use the item, aim at a vehicle, take control, and run one of 27 hacks. It plays like the phone hacking from Watch Dogs, built for FiveM with a tactile CRT-styled UI, buttery lock-on targeting, and per-hack screen effects that fire on the victim's side of the screen.

The 27 hacks are split across four categories (Sabotage, Control, Chaos, Intel), and every value behind them lives in config. Three distinct "you just got hacked" overlays ship by default, and each player picks their own accent color and panel position.

What ships

  • 27 unique hacks across Sabotage, Control, Chaos, and Intel
  • Three full-screen "you got hacked" overlay variants
  • Per-player accent color and panel position, saved via KVP
  • A Favorites tab for your go-to hacks
  • Server-authoritative cooldowns, tracked per-user and per-vehicle
  • Framework, inventory, and fuel-system auto-detection
  • Config lockdown for owners who want to hardcode the look

Compatibility

Auto-detected and integrated on load:

  • ESX (es_extended)
  • QBCore (qb-core)
  • Qbox (qbx_core)

Supported inventories

  • ox_inventory
  • qb-inventory
  • ps-inventory
  • lj-inventory
  • esx_inventory
  • codem-inventory
  • origen_inventory
  • jaksam_inventory
  • qs-inventory
  • qs-inventory-pro
  • tgiann-inventory

Supported fuel systems

Only needed if the Fuel Purge hack is enabled, and auto-detected:

  • ox_fuel
  • LegacyFuel
  • lc_fuel
  • qb-fuel
  • cdn-fuel

Everything routes through a single bridge layer, so adding a new inventory or fuel system is a one-function extension. Ask if you need one added.

Performance

The targeting raycast runs asynchronously with per-frame result caching, so it never blocks the render loop, and the hacking menu lives entirely in NUI with no native UI thread cost while it is open. Active targeting hit up to 0.02ms in local testing, and the script sits at 0.00ms idle.

The 27 hacks

Sabotage (6)

  • Pop Tires
  • Fuel Leak, a slow drain with health decay
  • Fuel Purge, drains immediately to a configurable amount
  • Disable Engine
  • Speed Bomb, a driver-visible HUD that detonates if they drop below the armed speed
  • Disable Rotor (helis)

Control (11)

  • Open Hood
  • Open Doors
  • Lock Doors
  • Unlock Doors
  • Steer Right
  • Steer Left
  • Drift Mode
  • Speed Limiter, cost slides with the chosen speed
  • Lock Steering
  • Pull Up (helis)
  • Deploy Brakes

Chaos (8)

  • Honk Horn
  • Trigger Alarm
  • Smoke Screen
  • Eject Occupant, with a seat picker and an ALL multi-eject option
  • Flashbang, a full-screen white pop with a lingering afterimage
  • Reverse Camera
  • Local Chaos, every nearby NPC driver floors it at the target
  • Explode Vehicle

Intel (2)

  • Owner Scan, pulls the real player name from your DB
  • GPS Ping, a live map tag for a configurable duration, essentially a tracker

Per-hack screen effects

Anyone inside the hacked vehicle gets a brief full-screen effect so they know they have been compromised, and each hack picks its own vibe. Three variants ship by default:

  • Static: RGB chromatic split, scan-line static, and tear bars, chaotic analog-TV interference
  • No Signal: an SMPTE colour-bar "no signal" flash with scanlines and occasional strobes, good for intel hacks
  • Blackout: a CRT power-off stutter collapsing to a thin centre line, for electrical and engine-kill hacks

Items and player UX

Two items ship by default.

Vehicle Hacking Device opens the hacking UI when used. Hack Script is a stackable item spent per hack, or you can swap to cash with CurrencyItem = nil.

  • Configurable script consumption
  • Optional device consumption
  • Reusable or single-use device support
  • Customizable balance label (SCRIPTS, CREDITS, SIMS, and so on)

Both items (id, label, description, image) can be renamed or replaced in config.

Targeting

Aim the camera at a vehicle and lock on with left-click.

  • Separate range limits for helicopters and ground vehicles
  • Screen-space vehicle outline, corner brackets, and a floating arrow marker, each toggled independently
  • HUD readout of the vehicle display name and license plate (configurable)

Per-client UI customization

Panel positions: top-left, top-right, center-left, center-right, bottom-left, bottom-right.

Accent colors: 15 curated presets plus a custom hex picker with a saturation/value square, hue slider, and hex input.

All preferences persist per-client via KVP.

Favorites

Pin your most-used hacks to a dedicated Favorites tab, saved per-player via KVP, so your go-to abilities stay one click away.

Translations and localization

A full locales system for easy text changes and language support. Ships with German (de) and English (en), and adding your own language is straightforward.

Logging

Built-in logging so you can track who is doing what, with support for:

  • Discord (formatted embeds)
  • Fivemerr
  • FiveManage
  • Grafana
  • Loki

A separate logs.lua file sets up your preferred logging methods and toggles exactly which actions get recorded.

Configuration

Every feature, toggle, and value is exposed in config, and you can browse the full files on the docs site. Highlights include:

  • Targeting range
  • Separate limits for cars and helis
  • Highlight visuals
  • Currency
  • Cooldowns, per-user and per-vehicle
  • Progress-bar behaviour
  • Exempt vehicle models
  • Emergency-fleet detection lists
  • Per-hack cost, duration, category restrictions, and class restrictions
  • Screen effects

Dependencies

One framework required, choose from qb-core, qbx_core, or es_extended. Inventories are auto-detected, so use whatever you already run, and a supported fuel system is only required if Fuel Purge is enabled.

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