JG Dealerships v2: Player-Run Showrooms
Contact sheet 2
The record
Staff sell from a tablet while ordered stock arrives by trailer.
A sale, the way staff run it
A customer walks onto the lot and looks over the display cars parked outside. An employee opens the RP tablet, picks the model, sets a colour with the customer, starts a test drive and, if the price is too steep in one go, puts the car on finance. If that model is not in stock, it has to be ordered, and with trucking enabled someone actually drives it in on a trailer.
JG Dealerships v2 is built for that kind of roleplay on ESX, QBCore and Qbox. Version 2 is a rebuild from scratch with a new interface and a rewritten backend. It still covers the simple case: a self-service showroom where a player buys a car with no staff involved.
Two ways to run a dealership
Self-service public showroom. Players browse and buy on their own.
Player-owned business. An owner controls stock, employees, sales and finances, and staff sell through the tablet. Detailed sales reports and coupon tracking sit on a dealer dashboard.
A city can mix both: a public showroom for everyday cars next to a staffed luxury lot.
Building the lot in game
Dealerships are created and edited in game, with no restart cycles. Peds, vehicles and objects can be spawned, and interactions can use target, radial, text UI and other methods. Display vehicles are placed, moved and swapped in game so the forecourt matches what is really in stock.
Money and paint
- Financing: a configurable vehicle finance system is included.
- Coupons: codes for dealership sales, events and discounts.
- Other currencies: a custom currency API for VIP coins, tokens or a separate economy.
- Colours: offer the full RGB wheel, or restrict customers to limited RGB and colour ID choices, chameleon finishes included.
Stock that has to arrive
Trucking missions are optional. When switched on, ordered vehicles do not appear in stock until they have been delivered on a trailer, which gives drivers in the city a job tied to the dealership's orders.
Server requirements
- QBCore, Qbox or ESX
- OneSync Infinity
- Server build v7290 or newer
- oxmysql
- ox_lib
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