Smash N Grab 2.0
Contact sheet 8
The record
Configurable NPC vehicle looting, optimized for all frameworks.
Smash N Grab 2.0
Smash N Grab 2.0 lets your players break into random NPC vehicles and take what spawns inside. Loot generates in the seats, and you decide the odds it appears, which items show up, and which loot models carry them. You can go further and set custom loot per vehicle class, per model, and even by in-game location, so a parked pickup in the docks drops different crates than a sedan downtown.
What players do
Walk up to any NPC vehicle, run the smash and grab, and pull loot from the seats. Bigger crates can spawn in moving vehicles like pickup-trucks. NPCs react: they alert the police, or if the vehicle is theirs they turn and fight. Rewards come back as items, money, or openable containers you loot a second time.
Configurability
- Change the odds, the loot, and the models the loot spawns in
- Different loot models linked to different loot tables
- Custom loot per vehicle class, model, and in-game location
- Loot spawns across different seats
- Rewards paid out as items and/or money
- Openable, lootable items
- Built-in minigames
Police and dispatch
- Set a minimum number of police online before loot will spawn
- Optional built-in dispatch system
- Works with cd-dispatch, core-dispatch, and ps-dispatch
- Police dispatch integration handled through kq_link
Optimization
The script spawns no networked entities, so it never eats into the networked entity limit. Loot is still synced by the script itself, meaning every player sees the same loot in the same vehicle.
Compatibility
Runs on STANDALONE, ESX, QBCore, QBox, and VRP. It works flawlessly on all servers, including ones running no framework at all. Support is built in for 3D text, target, interact, and other systems.
kq_link required. kq_link is our fully open-source solution for linking resources to whatever framework or dependency you run, such as inventories, notifications, or dispatch systems, so every KuzQuality resource slots cleanly into your server.
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