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KuzQuality Hideouts 2.0

esxqbcoreqbox

Contact sheet 2

The record

Give a crew a persistent place to keep vehicles and carry out repairs.

KuzQuality Hideouts 2.0

Purchasable hideouts scattered around the map, each one a private spot to stash the cars a player would rather keep off the street. Once someone buys a hideout they can store both personal and stolen vehicles, and everything about that vehicle stays intact between sessions.

Drive in with friends riding in the passenger seats and they come inside with you. Set a password and others can use the hideout too, even while the owner is offline. Assign a hideout to a job and every player with that job gets access.

What players can do inside

  • Store stolen and personal vehicles, saved straight to the database
  • Repair and wash their cars without leaving the hideout
  • Bring friends in by driving through with them in the passenger seats
  • Share access with a password, working even when the owner is offline

Storage that actually persists

Stored vehicles keep their upgrades, fuel level and damage. Visual damage is saved and reapplied, so a beaten-up car comes back out looking exactly how it went in.

Config and control

  • Purchasable hideouts placed all around the map
  • Different hideout sizes to choose from
  • Blacklist whole vehicle classes from storage, such as Emergency
  • Block players from storing vehicles owned by someone else
  • Vehicles too large to fit the hideout cannot be stored
  • Set up hideouts for jobs, shared by everyone holding that job
  • Highly customizable through the config file
  • API file exposing functions that fire whenever something happens
  • Runs at 0.00ms while idle

The "sell" option shown in the video was a placeholder. The script currently has no way to sell hideouts.

Compatibility

Works out of the box on both ESX and QBCore. All framework and dependency code is always editable, so adjusting it for a custom solution is straightforward.

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