Zombies & Dungeon | Standalone Zombie System
Contact sheet 2
The record
Spawn waves, loot zombies, raid dungeon bosses on your server
Zombies & Dungeon
Drop a zombie apocalypse onto any ESX or QBCore server without touching your framework. Authorized players trigger a wave with /startZombieEvent, or you set zombies to stay permanent from the config. Every client renders its own zombies instead of syncing them across the network, so the horde stays cheap to run.
Zombie system
- Start events manually with /startZombieEvent, or make zombies permanent in the config.
- Client-side spawning: each player sees their own zombies, not the network's.
- Realistic zombie sound effects built on original game natives.
- Loot zombies after a kill and set the reward money and items yourself.
- Rarity system for rewards, with its own rarity per category, item, weapon, and money drop.
- Auto-loot on by default. Turn it off and players press a key to collect.
- Two special-drop zombies carry Antizin and Adrenalin.
- - Antizin: disables zombie spawns for a set period of time.
- - Adrenalin: cancels the Antizin effect.
- Mark areas in the config where zombies will never spawn.
Dungeon system
- Open the dungeon event with 3 dungeon key items.
- Clear the zombies, break through the walls with weapons, and reach the biggest boss.
- Runs on the same reward setup as the zombie system.
- Set the final boss loot by rarity.
Performance and files
- Targets and inventories supported out of the box: ox_target, ox_inventory, qb-target, qb-inventory, and qs-inventory. New ones can be added.
- Sits at 0.00ms to 0.01ms idle.
- Open source.
- Editable files left open for notifications and plenty of tweaks: editable_client, editable_server, and functions.
Dependencies
- ESX or QBCore, all versions supported.
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