Zombies & Dungeon | Standalone Zombie System
Contact sheet 2
The record
Spawn waves, loot zombies, raid dungeon bosses on your server
Zombies & Dungeon | Standalone Zombie System
Checkout the Zombie System:
Features :
- Zombie System FiveM
○ Authorized players can start zombie event manually with /startZombieEvent command. (you can set permanent zombie from the configuration.)
○ Each client side sees its own zombies, not the network.
○ All zombies has realistic zombie sound effects with original game natives.
○ You can loot zombies after kill, you can set reward money and items.
○ Zombie System has special rarity system for rewards, you can set rarity for every category, items, weapons and money.
○ Zombie System has auto-loot system for rewards, if you disable this players need press key for take loot.
○ Two special item zombies, Antizin & Adrenalin.
Antizin: Disables zombie spawns for a set period of time.
Adrenalin: Disables antizin effects.
○ You can specify in which areas zombies will not spawn from the configuration.
- Dungeon System FiveM
○ Event can start with 3 dungeon key item.
○ After killing the zombies and breaking walls with weapons, you can reach the biggest boss.
○ Dungeon event has same reward system with zombies.
○ You can set biggest boss reward with rarity.
- Optimization & Files & Target
○ Zombie System officially support ox_target & ox_inventory & qb-target & qb-inventory & qs-inventory. New ones can be added.
○ This resource is running at idle with 0.00-0.01ms.
○ This resource is Open Source
○ Some of the files are open for notifications and many editable things. (editable_client, editable_server, functions)
Dependencies for Zombie System:
- ESX or QBCore (support all versions).
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