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Zombies & Dungeon: Wave Events and Boss Raids

esxqbcoreqbox

Contact sheet 2

The record

Three keys open the dungeon; the walls inside have to be shot down before the boss appears.

Running a zombie night

  1. An authorised player starts the outbreak with /startZombieEvent. If you would rather the city is always infested, set zombies to permanent in the config.
  2. Areas you mark in the config stay clear, so a hospital or a spawn point remains safe.
  3. Players fight, loot the bodies and collect rewards you have defined.
  4. Anyone holding three dungeon key items can open the dungeon for the final push.

Each client spawns and renders its own zombies rather than syncing them over the network, which keeps the horde cheap to run. Sound effects are built on the game's own natives.

What players fight for

  • Money and items from each kill, with the amounts set by you
  • A rarity system with separate rarities per category, item, weapon and money drop
  • Auto-loot is on by default; switch it off and players press a key to collect
  • Two special zombies drop Antizin, which stops zombie spawns for a set time, and Adrenalin, which cancels Antizin

The dungeon

Clear the zombies inside, break through the walls with weapons, and reach the biggest boss. Rewards use the same setup as the open world, and the boss's loot has its own rarity settings.

Fitting it to your server

| Area | Details |
|---|---|
| Frameworks | ESX or QBCore, all versions |
| Targets and inventories | ox_target, ox_inventory, qb-target, qb-inventory, qs-inventory; more can be added |
| Editable files | editable_client, editable_server and functions, for notifications and other changes |
| Source | Open source |
| Resource use | 0.00 to 0.01ms idle |

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