Cocaine Production by KuzQuality
Contact sheet 2
The record
Realistic Island Cocaine Production: Full Workflow, High Stakes.
Cocaine Production by KuzQuality
A full cocaine workflow set on a handcrafted remote island off the east coast of central San Andreas. Players start with nothing and build the product from the ground up: harvest coca leaves, stomp them into a blend, refine that into paste, then cook it down to finished cocaine. Every stage is its own interactive task, and every state is synchronised across clients.
The production workflow
- Harvest: pull coca leaves from dynamic plantations with customizable regrowth timers and plant counts
- Stomp: work the leaves in pits, add cement and move around to generate coca blend through a configurable reward system
- Process: fill barrels and use gasoline to refine the blend into coca paste
- Cook: run paste over firepits with hydrochloric acid to finish the cocaine
The island
The script ships with its own remote island, ringed by water and buried in thick greenery, with a plantation, a production area and hidden paths to explore. It comes with LODs and editable YMAP files, so you can move things around or drop it straight in. Easter eggs are scattered across the map for players to stumble on while they work.
Custom props
Over 15 custom addon props built for this job specifically, from the multi-stage plants and ingredients to the barrels, firepits and the rest of the production equipment. Plants are synchronised, so everyone on the island sees the same state.
Risk and grace periods
When a barrel or firepit finishes, the player who supplied the resources gets a few seconds of grace before anyone else can grab the output. It stops effortless theft while still leaving room for competition and planning around who controls the island. The grace period is optional and can be turned off.
Configuration
Tailor collection durations, processing rewards and animations to your server. Plantation, pit, barrel and firepit locations are fully configurable, and you can add multiple interactive zones to spread players out across the island.
Extras
- Debug mode for development
- Locale support for different server languages
- Everything fully synchronised
Compatibility
Standalone, ESX, QBCore, Qbox, vRP and TMC.
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