Full Vineyard Job Script
Contact sheet 2
The record
Take a vineyard's output through winemaking and delivery to a changing market.
Full Vineyard Job Script
A real processing vineyard job for FiveM, built for ESX and QBCore. Players work the whole winemaking cycle from the vine to the sale, with a delivery route and dynamic pricing sitting on top of it.
It hooks into the menu and target systems you already run: ox_lib, qb-menu, nh-context, ox_target, qtarget, qb-target and others.
The winemaking cycle
Players start by gathering grapes from designated vineyard rows, each with a unique count based on row length. Scissors speed up the harvest. From there:
- Crush the harvested grapes solo, or team up with 1 to 2 friends for faster processing.
- Blend two different types of crushed grapes into premium wine blends for higher profit.
- Ferment the grapes in barrels, where the system tracks the amount and applies realistic time multipliers.
- Once fermentation finishes, bottle the wine, wash the dirty bottles, and label them for sale.
Selling the wine
- Advanced delivery system: sell quick at the vineyard for low profit, or find customers, package their orders, and deliver. Distance bonuses and larger orders push the payout up.
- Dynamic pricing: prices shift with market demand and customer preferences, so the best runs come from reading the market, not just grinding.
Setup and security
- Server exploit protection: built-in safeguards keep the job secure against exploits.
- Fully configurable: edit every part of the job from the config file. Works with target systems qb-target, ox_target and qtarget, context menus qb-menu, ox_lib and nh-context, and input menus qb-input, ox_lib and nh-keyboard.
A detailed vineyard job with strategic decisions at every step, from which grapes to blend to which orders are worth the drive.
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