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FREE Most Advanced Chopshop by RainMad

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The record

Advanced chopshop heists with multi-framework support and full customization

Most Advanced Chopshop by RainMad

A free, fully open source chopshop job that runs the whole loop, from buying the tools off an NPC to selling the stripped parts. Idle cost sits at 0.00 to 0.01ms, and a bridge layer lets it slot into whatever target, keys, minigame, text UI and dispatch systems you already run.

Requirements

  • ESX, QBCore (all versions) or Qbox
  • ox_lib

How the job works

Buy your gear

Start at the mission NPC and buy the two items the job needs: a welding machine and a digiscanner. Once you have them, pick up the chopshop job from the same NPC. You decide, by in-game time, which hours of the day the job can be run.

Find the vehicle

Head to the marked area and sweep it with the digiscanner. Once you narrow it down to the right house, scan around it until you reach the correct corner, where the vehicle key appears. The minigame that triggers here can be swapped for one you prefer.

Strip it

Drive to the dismantling location on your map and pull the vehicle apart, part by part.

Sell or trade

Take the parts back to the NPC where you started the job. Sell them outright, or trade them for other items.

Bridge support

Everything below is picked up automatically, so the script fits your existing setup:

  • Target: ox_target, qb-target, qtarget
  • Vehicle keys: qb-vehiclekeys, wasabi_carlock, qs-vehiclekeys, cd_garage
  • Minigames: rm_minigames, ox_lib, qb-minigames
  • Text UI: okok_textUI, ox_lib text UI, esx_textui
  • Dispatch: default-dispatch, qs-dispatch, cd_dispatch, ps-dispatch, rcore_dispatch, sonoran_cad

Running something that is not on this list? Send the docs and it can be added.

Logs and files

Detailed Discord logs cover buy, sell and trade actions plus job started, finished and canceled events. The resource is fully open source, and the bridge and locale files are left open so you can edit notifications and plenty of other text.

Config

Vehicle models, house and key locations (15+ pre-configured), the dismantling location and the rest are all editable in the config and locales.

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