Advanced Firefighter Job: Crew Fires and Rescue Tools
Contact sheet 2
The record
Fires start from explosions and wrecks, and the crew that puts them out shares the pay.
A call-out from start to finish
A gas tank goes up after a crash. Fires in the world can be started by explosions, weapons and fuel tanks, so calls come from what players do, not only from a timer. The crew rolls out, works the blaze with a portable hose, extinguishers or the truck, then cuts open the wreck and drags the driver clear. When the fire is out, the reward is split by how much each firefighter did.
Equipment
- Portable hose, refilled with the
watertankitem - Fire extinguisher and fire truck extinguishing
- Rescue tools to saw vehicles open, pull players out of cars and carry them
The fire system
A dedicated fire engine with random scenarios, plus your own fire types in the config.
Running the department
- Multiple departments, each with a store, vehicles, duty and a boss menu (uses esx_society or qb-management)
- XP for firefighters
- Third-eye or keypress interaction
- Alerts through
Config.Alerts, and exports for fire targeting and other integrations
Requirements
- ESX 1.1 or newer, or QBCore; the bridge is open for other frameworks
- ox_lib
- Optional metadata support on QBCore, Ox Inventory, or ESX where your inventory accepts metadata through
xPlayer.addInventoryItem
Install
- Rename the folder to
pickle_firefighterjob. - Install the items and jobs from the
_INSTALLfolder. - Set outfits in the config to match your clothing setup.
- Restart the server.
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