Advanced Firefighter Job
Contact sheet 2
The record
Team-based firefighting roleplay with dynamic fires and XP rewards
Advanced Firefighter Job
Give your fire department something to actually do. Crews respond to fires, work a hose together, and share the payout based on how much of the blaze each person put out. Fires can be set off in the world by explosions, weapons, and gas tanks, so calls come from real player action, not just scripted timers.
Features
- Team extinguishing: fight a fire as a crew and split the reward based on the damage each firefighter does to it.
- Fire system: a unique fire engine with random scenarios, plus your own fire types built through the config.
- Portable hose: use and refill it with the
watertankitem, alongside fire extinguisher and firetruck extinguishing. - Firefighter tools: saw vehicles open, drag players out of cars, and carry players.
- Interaction options: works with both third-eye and keypress.
- Multiple department support with a department store, vehicles, duty, and boss menu (uses esx_society / qb-management).
- XP support for firefighters as they work calls.
- Dispatch ready: send alerts through
Config.Alerts, and hook into other scripts with exports for fire targeting and general use.
Requirements
- ESX (1.1+) or QBCore. The bridge is fully accessible, so you can code your own to fit another framework.
- Ox Lib (required, works anywhere).
Optional Metadata Support
Not required to run the script, but it lets you generate items with metadata.
- QBCore
- Ox Inventory
- ESX (only if your inventory provider allows metadata to be set through
xPlayer.addInventoryItem).
Installation
- Rename the folder to
pickle_firefighterjob. - Open the
_INSTALLfolder and install the files for the items and jobs. - Set the outfits in the config to match your server's clothing settings.
- Restart the server.
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