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FREE Horde Missions

esxqbcoreqbox NEW

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Wave-based survival missions with 25+ perks and bosses

FREE Horde Missions

A wave-based survival mode built around a tight gunplay loop and a perk system you actually plan your run around. It ships with 25+ perks, a mystery box, wave combat across four maps, an in-game economy with shops, full player statistics, and framework auto-detection. There is enough depth here to pull players back for another run instead of a one-and-done minigame.

Wave Combat

  • Fights play out across 4 included maps: Server Farm, Cayo Estate, Doomsday Bunker, and Gunrunning Bunker.
  • Easy / Normal / Hard difficulties with scaling enemy loadouts, line-of-sight spawn protection, and solo or group support.
  • Boss rounds drop enemies with increased health and armor, unique loadouts, and bonus rewards on defeat. A custom boss healthbar UI tracks live HP, and each map ships its own customizable boss pool.

Perks

25+ perks with real tradeoffs: Infinite Ammo, Double Damage, Vampire, Glass Cannon, Bounty Hunter, and more. Between rounds a perk voting system lets the team share the winning effect. Everything runs on a modular effect framework you can extend with your own perks.

Economy & Loot

  • Shared-reward shop covering weapons, items, perks, weighted stock, ammo bundling, category rerolls, and rarity color coding.
  • CoD Zombies-style mystery box with a full spin animation and a configurable weapon pool.
  • Looting phase and end-game rewards using carryable loot crates, deposit zones, weighted end-game loot tables, and dynamic rerolls. A secure stash retrieval system restores original inventories before rewards are claimed.

Progression

Stats track kills, rounds, damage, currency, loot, and playtime. An XP system feeds configurable level, completion, and item requirements that gate harder maps and difficulties, so unlocking the tougher content means putting in the runs.

Groups & Voice

Proximity invites, server-ID invites, and leader controls for map and difficulty. pma-voice channels sync automatically using predefined, random, or offset-based assignment.

Performance & QoL

0.00ms idle, 0.01 to 0.02ms in normal gameplay, backed by server-side caching. Secure inventory storage survives disconnects and crashes. You also get configurable starting loadouts, a clean gameplay HUD, optional cooldowns, a revive system, dispatch integration toggles, and extensive logging to Discord, Fivemerr, FiveManage, Grafana, and Loki.

Frameworks & Compatibility

Auto-detected support for ESX, QBCore, and Qbox. Drop it in and it picks up your setup.

Required framework (choose one): qb-core, qbx_core, or es_extended.
Targeting (choose one): qb-target, q-target, or ox_target.
Libraries: ox_lib.

Supported inventories (auto-detected): ox_inventory, qb-inventory, ps-inventory, lj-inventory, esx_inventory (esx_addoninventory), codem-inventory, origen_inventory, jaksam_inventory, qs-inventory, qs-inventory-pro, and tgiann-inventory.

The full locales system ships with German and English. Adding new languages or inventories takes only a few minutes. Ping the dev and they will help wire it in.

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