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FREE Horde Missions

esxqbcoreqbox NEW

Contact sheet 2

The record

Survive successive enemy waves and build a loadout from the available perks.

Free Horde Missions adds solo or group wave survival to FiveM, with four maps, three difficulty levels, perks, bosses and configurable rewards. The listed framework options are QBCore, Qbox and ESX; installation also involves your target, inventory and ox_lib configuration.

Set up a survival session with a beginning, progression and payout

Horde Missions gives a player or group a separate wave-combat activity inside FiveM. A leader chooses a map and difficulty, the group fights through escalating encounters, and the session ends with loot and reward handling. Experience and tracked statistics give repeat runs a progression route.

The four supplied locations are Server Farm, Cayo Estate, Doomsday Bunker and Gunrunning Bunker. Difficulty choices are Easy, Normal and Hard. Enemy equipment scales with the encounter, and spawn protection takes line of sight into account.

Shape the run between encounters

The package lists more than 25 perks, including Infinite Ammo, Double Damage, Vampire, Glass Cannon and Bounty Hunter. A vote between rounds selects a shared team effect. The modular effect framework also allows additional perks.

The shop covers weapons, items and perks, with weighted stock, rarity colours, ammunition bundling and category rerolls. A mystery-box animation draws from a configurable weapon pool. Boss encounters use map-specific pools, stronger opponents, their own health display and additional rewards.

Decide what players take back to the city

Loot phases use carried crates, deposit areas and weighted reward tables. Original inventories are stored for the activity and restored before rewards are claimed; the record also describes recovery through disconnects or crashes. Check those transitions with the inventory resource you actually run.

Statistics track kills, rounds, damage, currency, loot and playtime. Configurable XP, completion and item requirements can gate maps or difficulty levels. Starting equipment, revive behaviour, cooldowns and dispatch integration are also configurable.

Prepare the required connections

| Component | Listed choices |
| --- | --- |
| Roleplay core | qb-core, qbx_core or es_extended |
| Interaction target | qb-target, q-target or ox_target |
| Library | ox_lib |

The supported inventory list names ox_inventory, qb-inventory, ps-inventory, lj-inventory, esx_inventory through esx_addoninventory, codem-inventory, origen_inventory, jaksam_inventory, qs-inventory, qs-inventory-pro and tgiann-inventory. Confirm your installed version and any custom integration before launch.

Groups use proximity or server-ID invitations. Voice integration uses pma-voice, with predefined, random or offset-based channels. Logging options include Discord, Fivemerr, FiveManage, Grafana and Loki. English and German locale files are supplied.

For a useful acceptance check, finish a group run, reconnect a participant mid-session and verify the inventory restoration and final rewards. Review the result against the rest of your economy before increasing difficulty or payouts.

Frequently asked questions

Can Horde Missions be played solo or with a group?

The activity supports a player or group. Groups use proximity or server-ID invitations, and the leader selects the map and difficulty. A vote between rounds chooses a shared team effect.

Which maps and difficulty levels are included?

The four listed maps are Server Farm, Cayo Estate, Doomsday Bunker and Gunrunning Bunker. Difficulty choices are Easy, Normal and Hard, with configurable progression requirements for access.

Does Horde Missions support Qbox, QBCore and ESX?

The listed core choices are qbx_core, qb-core and es_extended. Target options are qb-target, q-target and ox_target, and ox_lib is listed as a required library. Check the inventory options below against your installed version and customisations.

What happens to a player’s inventory during a mission?

The record describes storing the original inventory for the activity and restoring it before rewards are claimed, with recovery through disconnects or crashes. Test restoration, reconnects and final rewards with the inventory resource your server actually uses.

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