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Gang Territory, Gang Wars and more!

esxqbcoreqbox

Contact sheet 2

The record

Conquer turfs, win wars, claim tribute zones daily.

rm_gangs: Gang Territory, Wars and Tribute Zones

A full gang system built around three ways to fight for ground: turf wars inside enemy territory, declared general wars between two gangs, and automatic tribute zone events that pay out real income. Every gang member opens the same UI with /gangmap and runs everything from there.

It ships pre-configured so you can test it the minute it drops in. There are 5+ gang territory zones already set up (Families, Ballas, Vagos, Korean, Bondi and more) and 5 tribute zones (Suds Law Laundromat, The Taco Farmer, SHO Noodle House, Pipeline Inn, Rex's Diner).

The /gangmap interface

  • Gang Map: coordinates and colors from your config draw straight onto the map.
  • War History: every declared and finished war logs its result here.
  • Personal & Gang Info: your own stats and your gang's details, with the logo editable only by the boss.
  • Loyalty Point Leaderboard: winning a general war, turf war or tribute event earns loyalty points that rank your gang against the rest.

How the three fights work

  • General wars: send a war call to another gang. They accept or reject it. On accept, the battle runs to a set kill count and prize pot, and the reward is pulled from the losing gang and handed to the winner.
  • Turf wars: stand in another gang's territory and run /startturfwar to open a fight that feeds loyalty points and pushes you up the leaderboard.
  • Tribute zones: events fire automatically at the times set in cfg.lua, or an admin can trigger one with /starttribute. Every gang piles in, and whoever keeps the most members alive in the zone through the capture duration wins. The winner collects tribute from that business, on the money and interval you configure, right up to the next event.

Management and integrations

  • Clothing, stash, garage and boss menus: official clothing support for qb-clothing, illenium-appearance and others through the config. Clothing and stash functions are yours to rewrite, and garage plus boss management are left open for you to wire into your own systems.
  • Target and inventory: works with ox_target, ox_inventory, qb-target, qb-inventory and qs-inventory out of the box, and you can add more.

Performance and code

  • Idles at 0.00 to 0.01ms.
  • Fully open source, nothing escrowed.

Dependencies

  • ESX or QBCore, all versions supported.
  • OX_Lib.

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