FREE Cocaine Script
Contact sheet 2
The record
Add a staged processing activity to the city's fictional contraband economy.
Free Cocaine Script
A full cocaine production chain for FiveM, from the first leaf in the field to the finished baggie in a player's pocket. Compatible with ESX, QBCore and Qbox.
Works with ox_contextmenu (ox_lib), qb-menu, nh-context, ox_target, qtarget, qb-target and others.
The processing cycle
Start in a cocaine leaf field and gather leaves. Once you have 25, create a pile, which anyone can set on fire. Mulch the pile, sprinkle it with cement, then wait out a configurable timer. When it elapses, extract the cocaine from the cemented leaves.
Advanced processing
Mix a batch in a barrel and filter it down to cocaine paste. Run the paste through a microwave to press a brick, but watch the microwave mini-game: overcook it or fail the mini-game and the whole thing explodes. Break the brick into powder, cut it with other ingredients to push your yield higher, then package the powder into drug bags to make baggies.
Speed boost
Using a cocaine baggy triggers a speed boost for faster running, and the effect is configurable.
Admin tools
Commands pull information on spawned cocaine piles and delete unwanted ones. The built-in admin menu monitors every spawned pile in real time, so you can delete them, teleport, and more.
Placement rules
Piles can only be made on specific materials, not anywhere on the map, and built-in blacklist zones block any processing actions inside them.
Config
Every feature is adjustable from a single config file.
Dependencies
- d3MBA-lib (included, open source)
Optimization
Fully optimized at 0.00ms.
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