Los Santos Mechanic MLO
Contact sheet 8
The record
The Los Santos Mechanic MLO turns a custom auto body shop into a working garage - reception, repair bays, storage, boss office and a break room with arcade cabinets your mechanics will never leave.
Ask anyone who mains a mechanic what the job actually looks like and they'll tell you: short bursts of wrenching, long stretches of hanging around the shop. The Los Santos Mechanic MLO is designed for both halves of that shift - proper repair bays for the work, and a shop worth loitering in for everything between callouts.
The break room might get more RP than the bays
Unusual place to start, but it's the room that sells the interior. Arcade cabinets, a couch, walls covered in posters and shop clutter - the kind of space where your crew actually gathers while they wait for the next tow. Downtime is where mechanic RP lives or dies, and most mechanic interiors give you a bare room with a vending machine. This one gives your employees a reason to stay clocked in.
Now the working end
The business side is a red-trimmed auto body shop with a fully custom exterior and triple roller doors. Inside you get:
- Reception where customers hand over keys and argue about the invoice
- Repair bays with room to pull vehicles in, pop hoods and work under proper shop lighting
- Locker and storage areas for parts, stashes and employee gear
- Boss office stacked with shelving - hiring, pricing and society management happen here
Slotting it into your server
Because it's an interior rather than a script, the shop pairs with whatever runs your economy: qb-mechanicjob, jim-mechanic, okokGarage, an ESX mechanic job or your own tuning system. Point your job's repair zones at the bays, the boss menu at the office, and the shop is in business the same night.
Install and performance notes
Framework-agnostic and standalone - ESX, QBCore, Qbox and vanilla servers all treat it the same. Installation is the usual WXMAPS routine: drop the resource into your server, ensure it in server.cfg, and add wxmaps_commons, the shared dependency all WXMAPS interiors use. The interior is optimized to keep client FPS stable even with a full crew and several vehicles inside the bays.
Filed alongside
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