Burgershot MLO
Contact sheet 8
The record
Five fully detailed Burgershot restaurants for FiveM - dining room, kitchen, drive-thru, cold room, locker room and manager office. Standalone, framework-agnostic, ready for your food job scripts.
Every roleplay city has a Burgershot problem: it's the busiest business on the server, and half the time it's still running out of a teleported shell interior. This Burgershot MLO for FiveM by WXMAPS fixes that at five Los Santos locations at once - so the burger empire your players build near Vespucci works exactly the same when a second franchise opens across the map.
Front of house built for a lunch rush
The dining room is the showpiece: red booth seating, a tiled service counter, wall-to-wall "Home of the Bleeder" branding and an order-status board hanging over the tills that makes queue RP feel like an actual Friday-night rush. Big street-facing windows keep the room bright, so your players' screenshots and stream clips look good without anyone touching a timecycle mod.
A back of house your employees will actually use
- Kitchen - a proper grill line with room for several cooks on shift at once
- Cold room and dry storage - industrial shelving stacked with eCola and Sprunk crates, ideal for restock runs and inventory stashes
- Locker room - the natural clock-in point for uniform changes and off-shift gossip
- Manager's office - desk, monitors and filing shelves for hiring, payroll and the occasional dramatic firing
- Drive-thru - window service for the regulars who refuse to leave their car
Made for restaurant job scripts
The room layout maps cleanly onto food-job resources: order at the counter, cook in the kitchen, restock from the cold room, manage from the office. Because it's a pure map resource with no framework code, it runs identically on QBCore, Qbox, ESX or a standalone build - your job script does the logic, the MLO provides the stage.
Optimization and install
Each location is a clean interior swap on the existing Burgershot buildings, kept light so five restaurants don't cost you the frame budget of one. Setup is the usual two steps: drop the resource into your server's resources folder and ensure it in your config. The pack requires wxmaps_commons (WXMAPS' shared interior dependency) to be running alongside it.
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