Los Santos Mechanic Garage MLO
Contact sheet 8
What it does
Published by the creator on this listing.
01Break room with arcade cabinets and couch
02Triple roller doors on a fully custom exterior
03Reception, repair bays, lockers and boss office
04Boss office stacked with shelving for society management
05Pairs with qb-mechanicjob, jim-mechanic or okokGarage
06Standalone install with the wxmaps_commons dependency
07Client FPS stays stable with a full crew inside
The record
The mechanic shop with an arcade break room worth loitering in
Give the workshop a customer route and a staff route
The Los Santos Mechanic Garage combines repair space with rooms for the rest of a working shift. The building has a custom red-trimmed exterior and three roller doors leading into the business.
Assign the rooms to your operation
Use reception for taking in work, and the repair bays for the interactions your mechanic resource provides. Locker and storage areas offer places for staff equipment or configured stashes. The boss office gives management functions a separate location.
The break room includes a couch, arcade cabinets, posters and workshop clutter. It supplies a setting for staff to gather between jobs; any playable machine or inventory behaviour still needs the corresponding script.
The interior can be connected to your chosen mechanic or garage setup. Place the repair, management and storage interactions deliberately, checking access for employees and customers. Buying the building does not replace job, billing or tuning software.
Bring the location into service
The stated map dependency is wxmaps_commons. Start that resource before the garage and add the supplied map resource to server.cfg using its installation instructions.
On your test server, drive a vehicle through each intended entrance, complete a workshop visit and inspect the staff-only areas. Load nearby maps at the same time to identify conflicting buildings or blocked routes before the garage opens.
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