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San Andreas DMV Driving School MLO

Contact sheet 8

What it does

Published by the creator on this listing.

01Two complete DMV interiors, Vinewood and Paleto Bay

02Reception with curved desk and waiting chairs

03Classroom with a wall of real road signs

04Instructor offices with eye chart for vision tests

05Staff locker room for civilian DMV jobs

06Pure map content, works on any framework

07Optimized to hold FPS with a packed waiting room

The record

Two full DMV interiors so licenses get earned, not spawned

Give licensing work a city branch and a county branch

This DMV package supplies two driving-school interiors, located in Vinewood and Paleto Bay. The paired locations let you plan licensing scenes for residents in either part of the map.

Move a candidate through the building

Reception has a curved desk, DMV signage and waiting seats. The classroom places desks in front of road-sign displays for theory lessons. Instructor offices support paperwork and include an eye chart for a vision-test scene; staff also have a locker room.

Choose how your existing licence system will use those spaces. A written test can begin in the classroom, an instructor can meet the candidate at reception and a practical drive can start outside. These are uses for the map; the interiors do not themselves supply the testing logic or licence records.

Required map setup

Install wxmaps_commons, the shared dependency named by this resource, and start it before the DMV map. Add the map's ensure entry to server.cfg according to the supplied instructions. The package is standalone map content; job and framework integrations remain part of your own setup.

Visit both branches with the rest of the city loaded. Check the approach, classroom positions and staff access, then complete a licence workflow using the actual testing resource you run. This confirms the county and city locations behave consistently for your players.

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