Qbox grew out of QBCore but it is not a drop-in twin. It ships its own state management, leans on ox_lib and ox_inventory by default, and drops a lot of the older qb- boilerplate that scripts used to hook into. That is exactly why a resource labelled "QBCore compatible" can load fine and then fail the moment a player triggers an event that no longer exists. The 149 scripts on this page are grouped here because they target Qbox directly, not because someone slapped a framework tag on a qb-core release.
The range is wide. You will find gang systems like Gang Territory, Gang Wars and a standalone Gang Graffiti Maker that lets crews tag turf, alongside casino floors, admin utilities, AI police dispatch, and multi-stage robbery jobs. Whether you are filling out a roleplay server's criminal loop or just want a clean admin menu that speaks Qbox, the common thread is that these were built against the framework you actually run.
What to look for in Qbox scripts
- Native Qbox exports: the script should call
qbx_coreexports and current event names, not route through an ESX or qb-core compatibility bridge that adds a second framework to your resmon. - ox stack integration: Qbox assumes
ox_inventoryfor items andox_targetfor interaction. A script that ships its own inventory logic or third-eye menu will fight your existing setup instead of matching it. - Honest resmon numbers: gang and territory scripts run loops for zone checks and blips. Look for idle usage under 0.05ms and a config to widen the check interval if you host a full server.
- Config over source edits: cooldowns, payout tables, Discord webhook logs and job locks should live in
config.luaor a shared config folder, so you can rebalance economy without touching the logic. - Metadata and player state: good Qbox resources store progress on player metadata rather than a bolted-on database table, which keeps character wipes and resets predictable.
- Escrow clarity: the product should state up front whether it is escrow-protected or open source, so you know before you buy how much of the code you can actually edit.
Compatibility & installation
Most resources here are drag-and-drop for current Qbox builds. Drop the folder into your resources, add it to your server.cfg after ox_lib, ox_inventory and ox_target, and import any SQL the script ships. Because Qbox updates more often than the old QBCore did, the thing that breaks installs is start order and stale dependencies, not the script itself. Confirm you are on a recent qbx_core and ox_lib before you file a bug; a surprising number of "broken" gang scripts are just an ox_lib version behind.
We flag dependencies plainly on each product. If a robbery script wants ox_target zones or a specific version of ox_inventory, that is stated, so you are not guessing why a stash refuses to open. Scripts that touch the police loop, like AI dispatch, will note whether they expect a specific dispatch resource or run standalone, since that is the detail that decides whether it fits your server or replaces half of it.
Why buy from us
We load these on a live Qbox test server before they go up, which is the only way to catch the exports that changed between framework versions. That means fewer surprises: the gang blips show, the graffiti props actually spawn, the casino pays out. When Qbox pushes a breaking change, framework-native code is far easier to patch than a script duct-taped to a qb-core layer, so you are not stuck waiting on a rewrite mid-season.
You also get resources that respect your existing stack. Nothing here quietly installs a second inventory or a duplicate target system to work around the framework. If you are standing up a new Qbox server or moving a community off an aging QBCore box, this collection gives you gang mechanics, criminal jobs and admin tooling that speak the same language as the rest of your server, so your development time goes into your city instead of into someone else's event names.